2D Physics Engine

A basic 2D physics engine with AABB, OBB, Circle and Line collisions using AIE's bootstrap framework developed from scratch. I've re-created Pachinko using my physics engine that you can play for yourself. This physics engine was hard to develop since I didn't know where to start. I'm proud of the result. And I'm sure you can find some bugs. You can view the source code on GitHub.

2D Physics Engine.gif
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Animator for Raylib