Object Pooler for UE4

The object pool design pattern improves performance of a game's runtime by allocating a set amount of objects ready for use, then retrieving those objects at runtime whenever needed.

Improve your game's runtime performance by using an object pool!

Object pools can be used for spawning hundreds or thousands of actors at once without experiencing huge performance drops. Useful for bullet-hell type games and VR/Mobile platforms!

Available on the unreal marketplace for $7 USD

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Debug Log Library