OverThrone

OverThrone is a vertical slice of a fantasy-inspired, 3rd person action boss fight only game. It features difficult yet rewarding combat to attract more hardcore gamers, and a vibrant and stylized art concept to attract younger and less experienced gamers.

A second-year major project at AIE with a team of 6 people. Built using Unreal Engine 4.20 with C++ and blueprints.

The tasks that I was responsible for implementing were:

  • Programming all gameplay mechanics and UI Logic using Unreal’s API in C++ and blueprints.

  • GitHub integration with the project.

  • Developing the AI behaviour of Mordath (the boss enemy).

  • Implementing a complex Finite State Machine for both characters (player and boss)

 

OverThrone Studios is comprised of AIE graduates. 

Programmer:

Designers:

  • Edward Lu - Producer & Gameplay Designer

  • Ryan Dempsey - Lead Designer / Main Level Designer & Sound FX Designer

Artists:

Facebook:

https://www.facebook.com/overthronestudios/

 
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Gameplay Screenshot 6.jpg
Overthrone Gameplay Screenshot 7.jpg
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Overthrone Gameplay Screenshot 2.jpg
Overthrone Gameplay Screenshot 8.jpg
Overthrone Gameplay Screenshot 3.jpg
Overthrone Gameplay Screenshot 5.jpg

 Bonus

If you can beat the Mordath without taking a hit (aka a flawless run) on Realistic difficulty, email me (which is found at the Contact page) with a video of you doing the flawless run, because I have a special reward for you. Good luck out there, it's bloody difficult!

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